MIRRORS EDGE 2 BETA PC
It didn’t help that the cutscenes suffered from a bug in my PC version that de-synced the audio and visuals.
It actually has some good characters, like the socially unaware hacker Plastic and the no-nonsense crime lord Dogen, but the story about an evil corporation trying to brainwash the poor, helpless masses felt uninspired.
Image Credit: GameSpot What you won’t likeĪs great as Catalyst plays, its story is filled with tropes that never gel into a compelling narrative. Enemies realistically bump into each other, and the camera even pulls back to occasionally show some cool finishing blows. Fights feels dynamic and exciting, and they focus on movement just as much as the rest of the game. Then I’d run up a wall, turn around, jump off, and kick the last baddie in the face. I’d then kick another bad guy on his side, sending him over an edge. Here’s a typical battle I would have: I’d jump off a ledge, land on one enemy, and take him out immediately. Catalyst has a new melee system that’s all about environmental fighting. The shooting felt out of place, and event the gun-free fighting felt simple. While you could fight off enemies with melee strikes, you could also pick up guns and shoot them. Even after beating the campaign, I still want to go back and clear the map.Ĭombat was the original Mirror’s Edge’s biggest problem. This is the kind of open world experience where I had more fun just exploring and doing side activities than following the main story, and Catalyst is littered with additional objectives. Open worlds require a lot travelling, and moving around is the game’s core mechanic. The open world structure is familiar to anyone who’s played modern games in the last 10 years, but it suits Mirror’s Edge. Like most open world games, you can run to story missions or distract yourself with side-activities.
MIRRORS EDGE 2 BETA FULL
I caught up with Jane Douglas from Outside Xbox at the preview event to talk about the story in Mirror's Edge Catalyst - find out more in the video below but be warned, it does contain spoilers for the first few hours of gameplay.Mirror’s Edge is fun because it turns you into a wall-running superhero. Catalyst’s open world gives you a giant space full of rooftops to explore. You can also place individual geo-markers to point friends to a particular point on the map. If shared publicly they will start appearing in other people's game worlds, but you can also generate a link using a companion app and share it out manually. Once complete, you can publish these time trials either publicly or as unlisted. The angle and orientation of these waypoints correspond to the way you're facing at the time, giving players a sense of the direction in which they should be heading. You lay down a starting line, then drop waypoints as you go. You can choose to create your own time attacks at any point in the city, assuming you're not too close to an existing feature like a mission start point. Instead, the social elements are centred user-generated time attacks. The Social Play features, it should be noted, are all asynchronous - while you'll be able to see where your friends are on the map, you won't be able to enter the same instance and run around with them.